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20111105

Memory Fragments

INITIATION

           Initiation, for Chulalongkorn University, is and has always been a crucial process which has great impacts on social lifestyle and spiritual value of the new students toward his/her new institute.

As well as for, faculty of Architecture, this process is considered sacred.

Through the initiation, freshmen will:


- learn the history of the faculty

- be instructed with rules (both used during initiation period and for the rest of their life in the faculty).

- get to know their new friends and seniors

- learn to respect the older years

- explore buildings in the faculty and its campus <-  (This will be discussed more in the up coming post "Distant memories")



           It's said that initiation is the process of revealing secrets of the organization
(in this case -> Faculty of Architecture) which can be regarding


- the history of the faculty (its founder, why and how it was established)

- old, remarkable/memorable events which happens within the faculty campus

- ghost stories/bizarre stories/ myth about the faculty (these are regarded by some people as the measure to regulate the freshmen in the building)

for example

     - "สถ" sign in the entrance hall

     - "red person" in the main elevators.

     - haunted restroom on floor 8 or 9 or 10 (sorry for inaccuracy = ='' rumor came from different sources).

     - a ghost vender who still sell things at "Tong Eaeng" stationery shop

These stories and belief are fabricated with a purpose, that is to let the freshmen learn the lifestyle and obligation of the faculty quickly though acknowledging them  <- this will be an important part which related to the BRAIN subject called "Level of processing".



           As you can see, every steps of initiation possess a small memory fragment about the faculty. That is to say , persons who attend the initiation activities more will have more memory fragments which can be recombined through their own experience and create a bigger picture.

This idea can be related to this out standing work by Annish Kapoor:

"Memory" in Guggenheim Museum hallway



- the sculptor choose the narrow hallway to put the oversized work into its space. <-feel the compression

- audiences can only see the work partly and at certain point of view (fragmented).

- the work prevents them from seeing itself as a whole (not in one fell swoop) thus it provokes people to explore, walking around it.

- as the work forces them to navigate, their experience reveal the works.

these can be concluded as in this diagram(?)



            Just like this wonderful work, the initiation give pieces of fragments in each activities. It's the duty of the freshmen to be a part of the activities in order to get all the pieces of jigsaw. By doing so, they will get a perfect picture of this sacred passage.

"Memory" gives a fragment of the work as a whole and then provoke the audience to explore the work so that they could experience the work part by part.





Brain and Memory


Memory is organism's ability to store/ retain/ recall information and experience <- in this case initiation

process of info
- encoding/ registration      = to receive data 
(get the fragments from initiation process/ experiences from interaction with the faculty buildings and
campus)

- storage                             = to record
(remember what one had done during initiation)  Remembering ability of memory and initiation is significantly related. There has been discussed how one can remember one even for a long time (to put memory in the long-term memory storage. One theory states that one have to go through repetition and rehearsal of the data. Another states it's the method of processing that counts)


"Level of processing"

"Person who goes through a great deal of trouble or pain to attain something tends to value it more highly than persons who attain the same thing with a minimum of effort."

Initiation include hazing as one of its method <- not that cruel in this faculty. To humiliate or make freshmen do embarrassing things is the way that initiators use to make the freshmen remember the event well.

- retrieval                           = to recall recorded memory from the storage  
(Memory isn't stored by one single area. Around each region of the brain are associated and integrated with data from specific sense, compared with memories and knowledge and associated with feeling and emotion. Thus once we recall a story from our memory storage, it's not only data alone that come up but also emotion and feeling right at the moment the memory is recorded. )

(This memory retrieval will be discussed more in the up coming post "Distant memories")






Sil Joom


Totem Tom Tom lyrics:


"AHA --- HUM! *3
When my grandpa cheif chickee kotm
took grandma out ti a totem 
totem tom tom, totem tom tom
When they moved their feet to a bluelight 
the drum would beat tat a too light
totem tom tom, totem tom tom
Then pretty soon it's in tune
was sinking, his throat worth while water kin kin
and faster and faster round
totem they flowed but, AHA --- HUM! *3
Later on all tired and sleepy
they'd go back home to the TEEPEE
totem tom tom, totem tom tom"




            The song is used in the most important tradition in faculty of Architecture "Sil Joom"




            "Sil Joom" ceremony is almost as old as faculty of Architecture itself. I was told during my initiation period by an older year the ceremony derived from the Native American dance. During the infant period of the faculty, its current students need to declare that a new faculty is established, so they introduced this initiation ceremony. At first it was carried out at the Chula Rugby Field to get the attention from another faculty, but now the ceremony is for the inside only and thus is held in the faculty football court. 




The purpose of Sil Joom today is to build solidarity among the freshmen and to let them show their spirit.
During the ceremony, all the freshmen will sing the song as loud as they can and keep on 
dancing around the "totem" pole until the song change to the verse "Later on all tired and sleepy" (which usually takes like forever.)  and end the dance. 




The Totem pole which change the theme every year.


            Before the real day of the ceremony, several intense rehearsals took place within the faculty building. And this is remembered and feared by many freshmen because of its harsh practice method. (What is remembered is the intense atmosphere of the practice room and the route that leads to it)

as the diagram shows







- At the football court where freshmen gather before going to  rehearsal room is filled with relaxed mood.

- When they go through the transition, the older years will keep quiet and are composed. This will have an emotional effect on those freshmen who walk through them.


This represents the idea of PT house in Thousand dreams of Stellavista in that a house is psychotropic and physically responds to the inhabitants' mood and emotion. In this case, it's the architecture ( the transition and the rehearsal room)  that affect the inhabitants (freshmen) and make them emotionally respond to the prepared atmosphere (from noisy to quiet).





After the dance has ended, the spectators, the seniors and long-ago graduates will paint the body of the freshmen as to mark and accept them a part of the faculty. Then all of the freshmen must carry a long rope as in the picture and walk around the campus (start at architecture > Arts> across the chula pond > back to architecture.)

(As they walk through the site of this project too, i want to make an installation which encourage this ceremony.)



Tipi

            Introducing Tipi. Tipi is a symbol of native american structure. It's a conical tent made from several wood poles and a animal skins (sometimes canvas) as its covering.

- A tipi is easily disassembled and packed quickly (Temporary, portable structure)

Reasons for using Tipi

- It goes along with the Sil Joom theme which is Native American dance.

- The structure is easily assembled and disassembled . This imply a structure which is temporally just like the initiation period.

(Also the site is a public space of chula it's not wise to put some permanent structure there.)

- It's fabric stuff which is always my interest :3




Normal Tipi




A longer version of tipi which i has my most interest at now




Tipi which has some weak connection between them
suggest the relationship between inside and outside.



a work by John Paananen. Tipi which inspires night usage









My proposals and what I will produce from these research.

Since the Sil Joom ceremony has a very deep connection with the site, I'm now proposing to build a temporary structure around Chula pond and near Rugby field especially for the purpose of initiation.

At the transition between rugby field and chula pond is the recreation area and resting area for the athletes. Many freshmen also find the place a nice place to sit and watch their friends play rugby.

Building the structure, tents supposedly, to resemble the atmosphere of the rehearsal room and the building elements within the faculty building to make the freshmen subconsciously aware that they're in the initiation period.

The structure also serves as a place where freshmen can sit down and combine their memory fragments from the initiation process, cause the place itself is one of the fragments. (Will be discussed more on the next post "Distant memories")

The site which is public space serves the purpose of

- public space for both chula students and outsiders

- initiation area

- rugby playground

The structure will serve as multi purpose installation in which the program there can be adjusted according to the needs.

Prompt's updated works

Summarize of how Thai government controls people in this flooding situation [and also my interpretation].


1. Image of perfectionism
-Because the government already had bad image from the old government
-So they had to create a better image
-Every act has to look nice, beautiful, and reliable


2. Stop people from knowing what is happening outside
-Because of the flooding situation
-They will have to limit the news as much as possible about the flood so that they don't know what really happen outside
-This might be because the information might creates huge panic in the people, but they also have to maintain their image
-Not telling everything, only part of a whole


3. Prevent people from gathering up
-When people gathered up, they can exchange information that might leads into going against the government


4. Creates confusion
-Sometimes they still have to release the news out
-So they have to make it as hard as possible to understand 
-So that this confusion can lured the people away from the truth




I am now working on the relation and impact from this act towards this control, and I think that to understand how people react towards this notion of control is very interesting. So I think that this would be my concept that I am proposing at the moment. [Mainly design something that controls people [transferring government's act into a space], but very interested into seeing how people really react with those, since I have those rules above to be guideline to my design]


What do you think???


I will try to look at the government building to see how it really control the people as my case study, and I will be looking at the site to see really what I will be doing [Maybe on Monday as there will be more people there].


Prompt 



20111104

A

ALTITUDE


Pressure and Altitude
Atmospheric pressure drops off rapidly (amount of oxygen decreases).
      5000m - 50%
      7000m - 40%
      9000m - 30% (a rapid ascent to this altitude would result in       unconsciousness and death soon after.)


Acclimatization
-When the body slowly adapts to lower oxygen level.
-Not possible to adapt to permanent habitation above around 5000m.
-The higher you go, the more rapid the deterioration in health.
-Endanger ability to descend. (should rest every2-3days)
-A number of adaptations occur to enable human body to tolerate with low oxygen level.

-Above 5000, few people can adjust anymore (health+ability get worse)

To Achieve Acclimatization
1. After 2400m, do not climb more than 400m from previous night's sleeping altitude.
2. Stop at several altitudes to allow a greater rate of acclimatization.

Altitude Illness
1.Acute Mountain Sickness (AMS)
-Shortage of oxygen
-a.k.a. altitude sickness or mountain sickness
-above 2500m
-75% will have mild symptoms (minor headache and nausea)
-Symptoms include: headache, exhaustion/fatigue, shortness of breath, nausea or vomiting, dizziness, poor appetite and sleep.
-proper acclimatization should alleviate most problems
-Drug=Diamox (Acetazolamide)

2.High Altitude Pulmonary Edema (HAPE)
-Lungs starve oxygen (air pockets in the lungs are filled with fluid, preventing oxygen getting into the blood).
-one of the biggest kilers
-happens anywhere above 2500m
-usually develops after 2-3 days
-Symptoms: extreme difficulty breathing, very rapid breathing rate, exhaustion, lack of motivation, pale complexion, constant coughing, gurgling sounds coming from chest
-Needs acclimatization
-Immediate descent is vital.
-Drugs=Nifedipine(opens up blood vessels in the lungs), Sildenafil, Dexamethasone(steriod)

3.High Altitude Cerebral Edema (HACE)
-Blood vessels in the brain are damaged --- fluid may leak out and causes HACE
-Happens above 3000m
-Symptoms: profoundly inhabited mental function, hallucinations, loss of muscle coordination, impaired speech, severe headache, nausea or vomiting, coma
-can be prevented through proper acclimatization
-can only be treated by immediate, rapid descent or by the use of hyperbaric chamber
-Drug= Dexamethasone  & Oxygen should be given

PROPOSAL


The physical structure will go up as high as 3200m before the application of virtual reality takes place. It actually could go up higher since the altitude of human survivability is 6000m and the highest human habitation (La Riconada, Peru) is located at 5100m. But due to the fact that the types of clouds remain the same in between these altitudes, I decided to stop it right here which will benefit the user in terms of health in order to provide a plausible experience (still could be suicidal depending on each of the user himself).

Resting spaces are provided at every 400m since it is advised to not climb more than 400 m from previous night's sleep after an altitude of 2400m. However this information is for a well prepared mountaineer so I decided to include more resting spots below the 2400m altitude for normal people.


Essential factors for surviving at high altitudes are provided.

Water, Oxygen and Heat will be distributed through a distribution channel with a storage underground.

     -Water could be extracted from precipitation in the atmosphere.
     -Heat from solar energy.
     -Oxygen could probably be extracted and generated from the pond water. I'm not sure if it is possible though since it is freshwater and I only found the technology for oxygen extraction from saltwater.








VIRTUAL REALITY
There will be multiple virtual reality units --- one unit per one person because users will not reach this height at the same time thus the projection of higher altitudes will start at a different time for each person.

These are examples of aerial views projection above Chula's water pond (coordinates = 13˚74' N, 100˚53'E)

DAYTIME
5km. (Earth Imagery derived from the NASA Visible Earth)
100km (Satellite data provided by the Living Earth® Inc./Earth Imaging)
1000km (Satellite data provided by the Living Earth® Inc./Earth Imaging)

NIGHTTIME

100km. (Earth Imagery derived from the NASA Visible Earth)
1000km. (Earth Imagery derived from the NASA Visible Earth) 
10000km. (Earth Imagery derived from the NASA Visible Earth)



20111030

Online tutorials

first of all, a very short article on the Psychotropic Houses



Prompt

It would indeed be very interesting to create a space (place/apparatus/device...?) which actually does control people.

You will have to study in depth the notion of control, especially control in urban environment, and control by political powers.
Here a list of articles to read :
http://thefunambulist.net/2011/10/12/deleuze-foucault-and-the-society-of-control/

http://thefunambulist.net/2011/02/22/philosophy-control-and-becoming-a-conversation-between-toni-negri-and-gilles-deleuze/

http://thefunambulist.net/2011/08/05/politics-when-the-city-itself-becomes-a-technology-of-war-by-saskia-sassen/

http://thefunambulist.net/2011/04/17/literature-cinema-the-kafkaian-immanent-labyrinth-as-a-postmortem-dream/

http://thefunambulist.net/2011/08/25/guest-writers-essays-09-becoming-fugitive-carceral-space-and-rancierean-politics-by-maryam-monalisa-gharavi/

http://thefunambulist.net/2011/04/01/philosophy-a-thousand-machines-by-gerald-raunig/


Now, how do you approach this site? The elements there? Are you interested in a specific craft, a system to use, a material, a physical property?...

What would this structure relate to?
How can the installation on the given site reach larger territories? have a larger impact?
Does it need to, or would it be a personal experience, a sort of self-realization (the awareness of some fears and reflexes in us, which, when stimulated ....)



Pimmy
Now that you have these 2 interests clearly in place, it is time to create the link between them.
You will not simply propose a vehicle, and not merely a mythical beast either.
Rather your vehicle (which could also be a spiritual vehicle, and even both spiritual (psychological) and physical) will be developed as you create the god-monster of the pond.
You have identified the characteristics of these animals, now it is time to see the monstrous hybrid (the mythical beast we talked about already) that you can create from those. Like the half-man-half-horse, half-fish-half-bird (and Garuda, the vehicle of Shiva).... but in your case, a quarter-pigeon-quarter-squirrel-quarter....
Now, work on drawing them (maybe modeling them) extracting the organs which could be useful for the vehicle (useful and also evocative, or simply decorative), and you can make several proposition (play with it!), even looking at the insects on the site ...
Then you will continue and create a vehicle from this work (but do not start by it, your proposal will get super poor (as the one you refer to!) if you do so) - and then we will start thinking about what could be the belief (the mythical story to create or rather to extract from the current situation) around this beast.



A
Your intentions and researches already are extremely interesting - really develop them into a proposal now!

How do you get people involved ("mind/perception/self") with this phenomenon?
(How) would they start climbing up? How many minutes, hours, days, months... would they spend ascending?
How do you sustain their lives, through destruction and creation?


Have you started working on the physical structure enabling the ascension and possibly the change of water's state?  Are you looking at technologies to create the different types of cloud? Or speculating on what is already (naturally) there..? Or both? Or deforming / exaggerating / experimenting / modifying / inventing other types of cloud...?

Then, when and how does the virtual reality take place?
At this altitude, and even before actually, the body has to adapt, in phases/pauses of a certain duration (i know it from my recent experience during the workshop in India...!) You should be aware of the psychological effects of being at such altitude and make use of them (perception and interpretations will be altered from the usual state we are in on the ground - the lack of oxygen also has strong effects on us - like being under the influence of specific drugs)
Actually you will probably need to provide specific drugs (drugs are, before anything, medicine) in order for people to survive (psychologically and physically).
Make the best use of it and include it in your proposal (as a plausible experience, not necessarily a suicidal one!)




Dream
Good summarize of extensive research!
Maybe you spent a little too much time spent on de-mystifying (valuable attitude though, but rarely productive)... unless you would like to make this part of your project?
What are you working on now?
How will you develop this research? What physical properties (of water, of the moon (light, attraction...) can you manipulate? Into what kind of experience?
Have you made sketches? written down ideas? please do so, as a draft... we really need to move on now!



and now, to all
I was expecting to meet with you tomorrow at school... but we just have been informed that the school will remain closed until next week.
For the ones in BKK and willing to, i still offer to give physical tutorials (very much needed for the ones who do not post anything...)
Please let me know if
yes/no
where
when


Thank you and good luck!

20111029

A




 download a pdf version here (updated).


Pimmy's flooding something concept





Sorry for late post, water was approaching my house.

Updates of Prompt's work

This is the updates of my research still a long way to go but I hope that this will make everything more clearer.



These are my researches up until now. I have now know what path that I will be  working on.
And my proposal will be base on the idea of political force, in this case Thai government in the way that they creates an image of themselves so that people will believe in it, during this flooding situation. [something around this]

What do you think??

Prompt Udomdech


:D

aj camille! it takes me forever to post this successfully let-alone to upload ONE picture because of the internet problem im having right now (possibly a consequence of the flood). So the work might be posted a little late.

Regards

20111028

These is list of my three design concepts.
There are almost related to another, but you could probably find differences between these :)















dry house offer


Dears,

If you, your family, friends or anyone you know is looking for a dry place to stay in Bangkok, i am about to start renting a shop-house on soi Trok Saphan Yao, near the memorial bridge,
here on the map

Yes it is located just by the river but so far the street is not flooded, and at least 3 entire floors will remain dry (then the problem would be access)

Please let me know if this can be of any help.

work

Dears,

As you know, today was originally supposed to be a review...
Therefore i am asking each one of you

to post before tomorrow 5pm:

formally presented updates about
- your researches
- your proposal
- and the form (media) your project will take


This will be evaluated as part of the development of the project.


Good luck with all - if you are stuck in your project, post and ask for advice; i can give clear directions to everyone if having to deal with all this is too difficult for you now, but i would prefer (and you would do much better) if you can develop your ideas and intentions yourselves.


20111026

more

Pascal's triangle


started by number 1, then the next number is created by adding 2 numbers above together

Patterns within triangle



Horizontal sum is also power of 2 / Geometric sequences




The line is also power of 11



Also the triangle performs a fibonacci number sequence as well










I find this system interesthing because of its performance of presenting many sequences within a triangle itself. I think this can be related to number games and how it organizes the game board which can then be lead to design of space. The space prganization can be somehow related to arrange of numbers in series or sequences. Since I've found relation between numbers and shapes ( from Pythagoreans theory) maybe i can use the theory and adapt into numerology belief of each number? The main number that people believe affect our lives the most is number of life path which can be calculated by adding all numbers of birth date/ month/ and year together. Then after getting a single digit, the number can be translated by different meaning due to numerology belief of numbers.




Any suggestion please :)


Also im working on my family's belief of number as a case study. Will post it later