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20101106

time to produce!

 As you should know, 3 weeks are left for the design of your proposal.
I am therefore asking each one of you to establish a schedule, per week, with the aims you intend to reach.


Everybody has to post his/her work in progress on the blog this week-end. Especially if you did not come for tutorial yesterday.


On Tuesday, i will not look at sketches on a notepad, but at prints and models, at a large scale.
Therefore you should try to get all comments you need from me this week-end, provided you produce some serious work!


If you want to develop your projects with the computer, get Rhino immediately! (or Maya, 3Ds max) (no more sketchup models please... if you know Autocad, rhino will be quite intuitive for you, and i am here to help if you have problems/questions - we can even organize a tutorial if you want)


Also, everyone has to keep encyclopaedia researches going. Choose projects which are in relation with or can help you develop your proposal.


Here is the introductory PDF about rendering i showed a few weeks ago.




FA
For an introduction to Yona Friedman's work, have a look here on the website Megastructure Reloaded.
Maybe have a look at the one square meter house by Didier Faustino, more of a provocation than a solution... but still interesting.
In parallel to your design work, start writing, from what you read and research + the ideas you develop yourself.


AMY
encyclopaedia suggestions: 
-the work of Erwin Hauer
-Giuseppe Penone
-Gordon Matta-Clark (very important!)
In parallel to the design decisions you have to make now (plans, elevations, programs, etc.), start researching the techniques you could use for making the final models of those hollow pieces of space:
moulds? plastic - resin - glass - metal - ceramic
fibreglass?


BEST
Study the Moedbius /House for encyclopaedia, and learn from their design process.
Your really have to make decisions (about what to reflect / how and what constitutes this work process) now, in order to go forward!
You should start by working on a model/plan at the scale of the one you presented for the review, along with the photographs. 


SHANE
-Yokohama Terminal by Foreign Office Architects for encyclopaedia
-Read the theory i sent you about parametric design (go with N to TCDC and read Ali Rahim)
Start making models and drawings to establish your design parameters.
Your idea of turning walls can be understood as the creation of a new façade, a new boundary between inside and outside: much more interesting! How does this boundary evolve during the day/ week/ month / year? is it reacting to the changing sun light? depending on the activity on the strip? etc.
Don't forget that one of your ambitions was to create an interaction between insiders and outsiders, this does not get solved by taking the insiders outside! 


CHERRY
-Lebbeus Woods and Cj Lim (virtual venice) as suggestions for encyclopaedia researches
-references for (mix)media manipulation:
Johan Hybschmann Book of space - also Noriko Ambe 
photographer: Richerd Galpin (read to understand what he is actually doing)
You have to create your own productive logic - through drawings (and possible mix of media).
Write what you understand, what you find interesting in relation to your own approach from what you are hopefully reading.
Merleau Ponty and Bergson are 2 philosophers who developed interesting theories of perception.
More about that soon.


ENN
-encyclopaedia on LOT-EK projects? Erwin Hauer? Architectural Association pavilions? 
+ Look at the work of Cecil Balmond (get the book Informal), especially the Victoria and Albert Museum's tiles?
Finish your site analysis and 
I see 2 main points in the intention behind your project: the programmatic need and a personal interest in a particular system. I believe the combination of those two aspects will be productive of something else.


GOLFE
-encyclopaedia suggestions 
in relation to surface manipulation: City of Culture of Galicia by Peter Eisenman
in relation to paper building Shigeru Ban paper tubes structures
You should get a good understanding of what surface modelling means, of the actors (and terms) involved.
Go through the readings i recommended earlier.
And start as soon as possible working on scale 1:1.


PUN
For creating spaces with light, look at the work of Anthony McCall and another great (sound) artist, Edwin van der Heide.
You need to fill "space" to reveal light. What can that be? Is there something on site you could use? Could the fabric roof ply a part in that? working in layers?
Think about how you transform the plan from inside to outside - according to what which operation of transformation is decided? 
Think about the OFF state of your project as well.