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Pascal's triangle


started by number 1, then the next number is created by adding 2 numbers above together

Patterns within triangle



Horizontal sum is also power of 2 / Geometric sequences




The line is also power of 11



Also the triangle performs a fibonacci number sequence as well










I find this system interesthing because of its performance of presenting many sequences within a triangle itself. I think this can be related to number games and how it organizes the game board which can then be lead to design of space. The space prganization can be somehow related to arrange of numbers in series or sequences. Since I've found relation between numbers and shapes ( from Pythagoreans theory) maybe i can use the theory and adapt into numerology belief of each number? The main number that people believe affect our lives the most is number of life path which can be calculated by adding all numbers of birth date/ month/ and year together. Then after getting a single digit, the number can be translated by different meaning due to numerology belief of numbers.




Any suggestion please :)


Also im working on my family's belief of number as a case study. Will post it later

pae's more research








I tried to researach more on relationships between numbers and shapes, geometry, and there are!!


Pythagoreans were the first kind that discovered the relationship which they adored numbers, but back then they knew only just positive whole numbers
In Pythagoreans number and symbolism method, they classified numbers into 2 types: masculine and feminine. In which odd numbers are masculine and evens are feminie. The reason why odds are masculine because they believed that odd numbers are stronger than evens. Here are why:

- when divided, even numbers have nothing in the center (unlike odd)

- odd+even = odd

- 2 evens can never produce an odd, while 2 odds can produce aneven

Also the Pythagoreans especially liked number 10 which they introduced Tetractys, a set of four things



Gnomons (related to previous project, maybe?)

For Pythagoreans, gnomons were the odd integers/ the masculine numbers. BY starting with the monad, 1, the sum of it and any consecutive number of gnomonss is a square number

1 + 3 = 4

1 + 3 + 5 = 9

1 + 3 + 5 + 7 = 16


Pythagoreans famous example of connection between numbers and shapes is Pythagora's theorem, where right triangle is created due to ralation of adjacent sides to their hypotenuse.


a squared*b squared = c squared. Also they discovered a method of finding all the triples of whole numbers which could form the sides of such right triangles known as Pythagorean triads or triples


Later, they discovered that whole numbers and their ratios semmed mysteriously connected to ' pleasing intervals of sound' from a vibrating string. Within these ratios. 1/2, 3/4, 2/3, etc, they can produce pleasing resonaces of chords that are appealing to human ear because they seem to be the fundemental importance of sound. By using these ratios, perfect chords, pitches, and notes of sound are created.

They believed that what is pleasing to the ear is also pleasing to the eye and the mind as well.

Due to all grammatical or logical interconnection of these unexpected discoveries, Pythagoreans and his folloowers infer that ' All is number'



The invention of number was simply because of a need to keep account of sheep, leading to further kind of numbers which we called mathematics. Because of mathematics and numbers, they allowed people to explore new horizons: to fly, to walk on the moon, to go into deep space, etc. Then some questions aroused from these facts.


If the language of number was a human invention to faciliate human affairs (count sheep), why should this mathematicsl language be one which the Univeres apparently not only understands, but utself speaks?



Example of involvement of numbers in art

The painting concerns a remarkable equation discovered by Swiss mathematical genius, Leonhard Euler. Euler found an unexpected connection between pi and integers from 1 to infinity. It was unexpected because pi is not defined as a number but interm of circles
From Pythagorean theories above, Euler's equation is like a mathematical yinyang sign. It finds a perfect balance between a digital world on the left ( integers) and an undivided continuum on the right (circle's seamless curve)


In the painting, the artist wanted to reflect the thought that Euler's small but powerful equation seemed to conjure up. For instance, a relationship between numbers and circles or geometries then applied to the form of landscape: mountains and sea whcih they in one way opposite but also similar in a way (connected) where mountains are static and sea is dynamic


The artist tried to show that things which appear to be opposite from one point of view can also be connected from another valid point of view. Also representing a symphonic of sea becoming mountains, and the other way around, of sea and mountains precipitating out of togetherness into separate entities.



Why base 10 number is used?


There are many number-base systems were invented such as base2, base12, or base16. Base 2 number uses only 0 and 1 integer to run all the system and mainly use with computer programs. Apparently, base 12 system seems to be very practical because it can be divided by manny numbers while base 10 have less. Also base 12 is somehow used in today's world. Days and nights are measure in 12- hour block with subdivided into 60 minutes and minutes into 60 seconds. All divisible by 12


Therefore, the only main rean we use base 10 number system is because we have 10 fingers
Duedecimal multiplication system


Pythagoreans represented numbers by Pattern of dots. Result of arranging pebbles into patterns


Therefore 9 pebbles can be arranged in 3 row*3 columns



O O O

O O O

O O O

and 10 pebbles can be arranged in 4 rows


O

O O

O O O

O O O O

square numbers can all be subcivided by a diagonal line into 2 triangular numbers, therefore square numbers is always the sum of 2 triangular numbers


Common number patterns

1.Arithmetic sequences --> made by adding same value each time

1, 3, 5, 7, 9, 11 where comon difference is 2


2. Geometric sequences --> made by multiplying same value each time

2, 4, 5, 16, 32 multiplying by 2



Special sequences


1. Triangular numbers --> generated from a pattern of dots which form a triangle

1, 3, 6, 10, 15, 21





2. Squared numbers --> next number is made by squaring by its position number

( example 2nd number is 2 squared)

1, 4, 9, 16, 25, 36


3. Cube numbers --> next number is made by 3 times of its position number

1, 8, 27, 64, 125


4. Fibonacci numbers --> adding the 2 numbers infromt together

0, 1, 1, 2, 3, 5, 8, ...

Virtual Reality

I am researching on vertical limit --- up to how high human can survive/breathe.
This along with other factors will define the height of the structure. Then it will go on to more of a fictional approach. Virtual Reality is what I think I will be focusing on.

VIRTUAL REALITY
-3D computer generated environment
-immersive environment which people can interact with
-used in many fields such as military, education, healthcare, entertainment, etc.

Virtual Reality Immersion
-feeling of involvement
-"telepresence" a sensation of being elsewhere
-user forgets about real world scenario, situation, and immerses into world of imagination, adventure, exploration.


Virtual Reality and Scientific Visualization
Communicating abstract concepts to audience through visual format. In this case=higher altitude & outer space.

1.Semi-immersive environment
2.Full immersive environment

1.Semi-Intensive Virtual Reality Environment
-the aim is for the person to become unaware of their surroundings to extent that they assume a new identity.
-often consists of large, concave screen, projection system and monitor and high end computer graphics.
-no need to wear virtual reality gear and is still aware of the real world outside the virtual environment.

Computer Generated Imagery (CGI)
-application of 3D computer graphics to special effects in art, video games, films, simulators.
-visual scenes may be either static or dynamic
-can be viewed from multiple perspectives

2.CAVE Fully Immersive Virtual Reality
-cube-like space in which images are displayed by a series of projectors

Cave set up
-rear projection wall
-down projection floor
-speakers at different angles
-tracking sensors in the walls
-sound/music
-video

The person wears a pair of virtual reality glasses or HDM which displays 3d image.

CAVE Interaction
"telepresence" = interaction+immersion --- person can literally lose themselves within the virtual environment
Haptic Interaction = vibrations and other forms of movement accompanied by sound, video, images

Ambience and Atmosphere
-continuos usage will create a sense of deep immersion in the mind of user
-however latency/time lag should be less than 50 milliseconds
-in good environment, user forgets everything surrounding him and starts to believe it as his real world