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20101015

Amusement Bridge



Site Analysis : (top) The diagram shows the no. of people using three different bridges at the different time of the day.
(left to right) Looking at the bigger image, the access, buildings, surroundings or environment are the causes why people choose to use which of the three bridges.






Axonometric Drawing : The diagrams represent an empty space, pathway-road, building and trees. It represents the idea of how people have freedom to go to the bridge from any direction then when the pathway is created, people now forced to walk on the tracks, then when the trees and building is surrounded, people have a limited choice of walkway that lead them to the bridge.




















Amusement Bridge : Everyday, we walk to architecture building because we know the way, it has been repeated so many times, we know the way because we get use to it. At the same time
environment can effects people choice of pathways since most people would choose the most comfortable tracks for themselves even though it may not be the shortest distance that take them to the destination.
This bridge design tears apart one walk way into a several choices of walkway on the bridge where the user will not know their end point. The bridge itself wants people to experience the different atmosphere that each walkway creates. One walkway is the close space, half open space and the last one is an open space.
To conclude: the amusement bridge wants people to explore for the first time that they use the bridge, after the user have repeated using this bridge, the user will realize the way that creates the most comfortable pathways and short distance.


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